Current: Sofia, Bulgaria

Purpose

Create a modular urban environment, in an Eastern European setting, within UDK.

Previous Project: Thing a Day

Purpose

Complete one small asset every day for a week.

Active Dates

2009-11-24 through 2009-12-01

Limitations

Poly Count: <1,000 Tris per object.

    Texture Count (Maximum):
  • 256x256 (Color)
  • 256x256 (Normal)
  • 128x128 (Spec)

Lamp Post

Over budget, but this is too complex to really be included in this section, anyway.

Poly Count

  • 1,156 tris

Textures

  • 3x 256x256 (Color)
  • 3x 256x256 (Normal)
  • 1x 256x256 (Opacity)
  • 3x 128x128 (Spec)

Park Bench

Greasy fingers smearing shabby clothes

Poly Count

  • 480 tris

Textures

  • 256x256 (Color)
  • 256x256 (Normal)
  • 128x128 (Spec)

Ladder

This took way, way too long..

Poly Count

  • 356 tris

Textures

  • 256x256 (Color)
  • 256x256 (Opacity)
  • 256x256 (Normal)
  • 128x128 (Spec)

Safety Barrier

There's a hole in the sidewalk. Don't fall into it.

Poly Count

  • 512 tris

Textures

  • 256x256 (Color)
  • 256x256 (Normal)
  • 128x128 (Spec)

Bollard (With Base)

Includes a big chunk of broken concrete. These things don't just fall over when you run over them.

Poly Count

  • 60 tris

Textures

  • 256x256 (Color)
  • 256x256 (Normal)
  • 256x256 (Opacity)
  • 128x128 (Spec)

Stop / Street Sign

Lots more detail in these things than you'd normally notice.

Poly Count

  • 62 tris

Textures

  • 256x256 (Color)
  • 256x256 (Normal)
  • 256x256 (Spec)

Mail Storage Box

There's no mail slot on this thing, but there are a couple on every street. Why do they exist?

Poly Count

  • 96 tris

Textures

  • 256x256 (Color)
  • 256x256 (Normal)
  • 128x128 (Spec)

Previous Project: The Killbus

Purpose: Create a junkyard vehicle with a specific texture and tri budget.

Poly Count: <10,000 Tris for all variations, including attachments.

    Texture Count:
  • 2048x1024 (Color)
  • 2048x1024 (Normal)
  • 1024x512 (Spec)

All attachment textures add up to less than 1024x1024 total. Background objects are not included (street, sidewalk, props).

Final Counts:

Base model: 9xxx tris

Armored model: 9xxx tris

    Base Textures:
  • 2048x1024 (Color)
  • 2048x1024 (Normal)
  • 1024x512 (Spec)
    Bulldozer:
  • 512x256 (Color)
  • 512x256 (Normal)
  • 256x128 (Spec)

©2009 David Edmondson. All rights reserved.

Contact davidaedmondson@gmail.com.